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Mainly in the game’s introduction to the grappling hook which is a hit and miss proposition. While the game took some pretty significant steps forward with Unity in terms of movement and traversal across the city, Syndicate still stumbles from time to time. Ubisoft’s problem with the movement mechanics of the Assassin’s Creed series aren’t really fixed by adding grappling mechanics or quicker methods of travel like carriages.
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Syndicate brings about one of the biggest changes to this with the introduction of a grappling hook that cuts out a lot of the climbing. Getting around the cities of Assassin’s Creed has always been one of the series’ biggest gameplay systems and it’s mostly been on foot or by horse and this has been a core pillar for the gameplay. Where carriages line the streets of London and can be used for traveling from point to point, but can also be used to hide in them, get away from enemies, abduct enemy agents and even partake in vehicular battles that can have you boarding other carriages and hijacking them while driving. Utilizing the technology of the era, carriages and trains are a new form of transportation. Evie and Jacob run a mobile headquarters out of a train car that’s constantly moving around the city. While they share resources, each character has different strengths and weaknesses, and can be crafted even further through the game’s skill tree to be anything you want them to be. The Frye Twins, and being able to switch between characters is an interesting addition to the series. While the mission structure and time period themed missions, historical characters, and general structure of the game are entirely familiar, some of the mechanics are not. There has been quite a lot added to the gameplay in Assassin’s Creed: Syndicate that is worth noting and different than any game in the series. Assassin’s Creed: Syndicate is the fans first taste of the modern age. Steamboats and carriages are abundant across the city, with these technologies incorporated into the gameplay in meaningful ways.
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Rails line the city and trains are introduced to the series for the first time. Those familiar with the city will see famous landmarks such as Buckingham Palace, Big Ben, and the River Thames. While London isn’t quite as pastel as Paris, the industrial revolution setting is soot-stained and dreary as it should be. Last year’s Paris and now this year’s London are beautiful time period recreations.
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Both of these young Assassin’s have character, they’re defiant to an order that is all but eradicated at this point in the storyline, and have a personal vendetta to free London from the grips of Crawford Starrick.Īs much as the characters play center stage in the story of Assassin’s Creed games, the wonderful cities being created by the multiple teams at Ubisoft are worth shining a light on. While Evie is the more stealthy of the two. Jacob is a brawler, who is adept at melee confrontations.
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A first for the series, Assassin’s Creed Syndicate offers players the ability to switch between these two characters at any time, and they both have a different skill set.
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Evie and Jacob Frye are twins who look to topple this regime. Syndicate introduces not one, but two new Assassin’s that have been trained to follow the Assassin’s Creed. One evil industrialist in particular has a stranglehold grasp on both the cities legitimate businesses and criminal underworld. A city divided by the haves and have not’s, London is being controlled by, you guessed it, the Templars. Another new period for the Assassin’s Creed series, Syndicate takes players to London in the mid-1800’s.